POV-Ray : Newsgroups : povray.binaries.animations : grass blowing in the wind : Re: grass blowing in the wind Server Time
1 Jul 2024 23:35:24 EDT (-0400)
  Re: grass blowing in the wind  
From: Tek
Date: 19 Oct 2006 07:06:56
Message: <45375c50@news.povray.org>
I think fake grass would be the best option, otherwise I'd need fog so dense 
you could only see a distance of 128 blades of grass, which in real world 
terms would be maybe a couple of meters, now that's foggy! :)

-- 
Tek
http://evilsuperbrain.com

"Alain" <ele### [at] netscapenet> wrote in message 
news:4536cc6d$1@news.povray.org...
> Tek nous apporta ses lumieres en ce 17/10/2006 11:56:
>> Rendering time wasn't great 'cause I need high anti-alias settings and 
>> the scene takes a few seconds to parse, so it took about 7 hours for 200 
>> frames. Not ideal but certainly useable.
>
>> The problem with flying past is that the area is relatively small, what 
>> looks like the crest of a hill is actually the limits of the grassy area 
>> I've created, so when I rigged up a version that would move that area 
>> with the camera (so we never get closer to the far edge as we fly through 
>> the field) you can really badly see ground popping in at that distance. 
>> To hide this effect I'd need many times more grass, which would make it 
>> render many times slower... sigh...
>
> Maybe you can hide that with some fog. Another avenue would be to make the 
> ground much larger and use some faked grass outside the area actualy 
> covered by your grass.
>
> -- 
> Alain
> -------------------------------------------------
> Impressionism: From a distance, shit looks like a garden.


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